Tuesday, June 2, 2020

Some Fancies of a Smart Home

What do you fancy about future home centered technology? Maybe you don't know what technologies are on the market or will exist in the near future. This blog introduces some concepts for future in home technologies. 

As computers become more compact and cheaper, we will observe their distribution more widely among the World of Things.

Smart Fridge --A smart fridge will have sensory devices (cameras) that detect (intelligently) all items, probably by reading codes on the edible and drinkable contents. It will have panels on it that add extra functionality, and may additionally be linked to a smartphone or smart home framework It might be possible to register your fridge with a market and have the fridge order commodities for you by itself (automatically) or by will. The Samsung smart fridge (2019) includes a very smart device, that can communicate with your phone, save images to the smart fridge, recognize faces, and relay voice messages. The fridge itself may one day have transparent glass, where the whole thing can be altered, not just the main touch panel.

Visit this video on smart fridges: https://www.youtube.com/watch?v=U40ne9BQHqQ

Smart Bowl -- With ever advancing sensory intelligence one of our main utensils for eating will inevitably become smart. It will have 1) Calorie measure 2) Ingredient sensors 3) Weight and volume sensors. These can be employed and connected to a smart device. An app may be run to tell you how much of the food you should be eating to match your dietary needs.

Smart Toothbrush -- Once again intelligent sensory machines, that can sense down to the size of molecules will make their appearance in a toothbrush. If not a toothbrush than a scan of the mouth may be made into a functioning data gathering device. It will have the capacity to 1) Measure bacteria 2) Tell you how fresh your breath is. Other possibilities may exist.

Smart Toilet -- There are already devised toilets that can make a biological analysis of stool and urine. They are capable of predicting the likely hood of future illness, and will be a great ASSet in the future. Users will be able to link this information to a smart app, and will be directed into one’s smart home.

Smart shower -- On a personal note my brother wanted to invent a shower head that connects to soap deposits in the shower. I think this will be a future technology. Including this facial recognition to sense who one is, as to make it possible to set up a specific shower setting for the specific person. One invention, I liked recently, was the shower curtain that can hold devices and keep them away from being compromised by water. Changing light colors, shower curtain displays (as computers become thinner and cheaper), will be a highlight in future homes.

Smart Garage -- Working with robotic cars it might be in our future that our homes allow owned or borrowed vehicles to park inside a garage. If so, they may be connected to a robot that can put away or somehow help manage the work load involved with consumption. If you own a car or an air-car in the future it might park itself in the garage. The garage may include ways to wash your car, without having to take it to your local Jiffy-Lube washer.

All of these can be part of a smart home. They can be linked to a smart devices, so you can always check with your doctor or nutritionist about your dietary needs and your overall health. Of course, as written about in other articles, technology may advance so far as to make a doctor unneeded, replaced by a AI doctor that works specifically within one's smart home.

Check out these Smart Cups : https://amzn.to/3A4nzP6

Sunday, February 9, 2020

The Future of "Robot Care".

What is "robot care" and where will we see a salience of robot care? First, robot care, is the use of any machine to assist in the living and performing behaviors of human beings. This means they can be anywhere doing anything that is considered assisting or caring for individuals. We start with the highest form of care, medical.

Hospitals -

Automation fit a gig of a nurse in a hospital. "Moxi" the robot can be programmed to run errands around the hospital. Right now it takes up 30% of errands ran ordinarily by nurses, but in the future it will become easy to increase that percentage. For more see the above video.

Home - I will not get into full details of smart homes here as they are a separate matter. I will however, conceptualize a little. Robot doctors can be in the home, where they take samples and read bio-feedbacks of human beings, sick or healthy. A robot at home doctor will be standard in a few years time.

Robot PETS - Robot pets will be entertaining human beings in the future. The best things about them are they need little training/programming, they do not exhaust resources, and they do not exude/have a organic metabolism. :D See this video for a talk on Robot Doctors : https://www.youtube.com/watch?v=yowQRy7x4EY&feature=share&fbclid=IwAR3EtruXJwE3LmCvvNGRLMPJ0S8-PwYVk6yODTpBv0HaIZGlBqQwGXHRqpM


Hotels -

Japan has a robot run hotel. Hotels are low maintenance compared to some other more demanding occupations, and are thus easier to bring automation into (imo).

Stores -

In the robotic arena there will come robots that can stock shelves, assist in finding items, and identify spills and keep track of product stock.


Restaurants -  In this arena we'll be happy to be introduced to robots that serve, cook and clean. For more see the video below this short text.




As we have seen robot care is on the rise.


Be PR = PRO-ROBOT!

Some History and The Future of The Mobile Phone

While the transmission of speech by radio has a long history, the first devices that were wireless, mobile, and also capable of connecting to the standard telephone network are much more recent. The first such devices were barely portable compared to today's compact hand-held devices, and their use was clumsy.
Along with the process of developing a more portable technology, and a better interconnections system, drastic changes have taken place in both the networking of wireless communication and the prevalence of its use, with 
smartphones becoming common globally and a growing proportion of Internet access now done via mobile broadband.

The First automatic analog cellular systems deployed were NTT's system first used in Tokyo in 1979, later spreading to the whole of Japan, and NMT in the Nordic countries in 1981.
The first analog cellular system widely deployed in North America was the Advanced Mobile Phone System (AMPS). It was commercially introduced in the Americas in 13 October 1983, Israel in 1986, and Australia in 1987. AMPS was a pioneering technology that helped drive mass market usage of cellular technology, but it had several serious issues by modern standards. (wiki)

The phones seen in the above purple-blue back-ground image are phones that can bend around the wrist and are also extendable to be used as a regular phone is today. More advanced concepts exist such as the invention of a light display on the skin from a bracelet.

Projectors on skin? Why not? Large ones exist fully functional today 

In other articles I write on the future of televisions. These smart phone concepts might one day replace the use of TVs, as you could watch movies, and browse the internet just by touching a place on your arm. A step further even is making these phones multi-projectable, so as to project an interactable display on anything. Even more advanced would be a 3d display on your arm that you could feel or touch, but this concept is very unrealistic now as the technology stands.

Mixed with other technology competitively such as Circet with AR you can get more out of the experience from a head set than from a projection on your skin. Maybe the two will one day work in unison, but for now it is all up in the air.


Saturday, February 8, 2020

The Camera and its Future Applications


A camera is an optical instrument use d to record images. At their most basic, cameras are sealed boxes (the camera body) with small holes (the aperture) that let light in to capture an image on a light-sensitive surface (usually photographic film or a digital sensor). Cameras have various mechanisms to control how the light falls onto the light-sensitive surface. Lenses focus the light entering the camera, the size of the aperture can be widened or narrowed to let more or less light into the camera, and a shutter mechanism determines the amount of time the photo-sensitive surface is exposed to the light.
The still image camera is the main instrument in the art of photography and captured images may be reproduced later as a part of the process of photography, digital imaging, photographic printing. The similar artistic fields in the moving image camera domain are film, videography, and cinematography.
The word camera comes from camera obscura, which means "dark chamber" and is the Latin name of the original device for projecting an image of external reality onto a flat surface. The modern photographic camera evolved from the camera obscura. The functioning of the camera is very similar to the functioning of the human eye. The first permanent photograph was made in 1825 by Joseph Nicéphore Niépce. (wiki)

Features of Future Cameras

nanotech nanobots infographic1. Size - when making cameras now-a-days engineers are interested in packing more into little. A) Nano-bots will one day use nano-cameras and be used to record the internal workings of the body.

Smart Pills began making noise in 2001, when PillCam was the first ingestible camera to be approved by the FDA. By 2008, PillCams was used in more than 2 million medical procedures. There are also Dose Tracking Pills (although this raises some ethical questions) that include sensors logging patient data to a corresponding app. This log can be shared with doctors, family, and others. The Vibrant Capsule takes a more hands-on approach, promoting muscle contractions to jumpstart digestion. This list goes on: 
https://www.roboticsbusinessreview.com/news/infographic-nanobots-and-nanotech-deliver-medicines-future/ B) On phones camera equipment will get smaller and smaller, possibly to the point where the camera lens is not even visible on the phone.
2. Range - A) 360 cameras are designed to take videos that are than used by viewers to have a 360 degree view of what was filmed. B) Drones and cameras make it possible for simple aerial views. C) Resolution - Our telescopes and other outer-space tech. have cameras on them that can take resolute photos of distant celestial bodies. Cameras of the future will be more telescopic, allowing us to take high resolution pictures of the moon, and even the planets. This however is a digression into the telescope technology field.
3. Other applications - The use of camera doesn't stop there. Cameras can be used to make 3digitial images inside phones, computers, and gaming systems. One may be able to create a real-time virtual avatar of themselves or of things or people they take pictures of, using the consequences of future camera technology.

Check out this interesting article on nano-cams : 
https://www.roboticsbusinessreview.com/news/infographic-nanobots-and-nanotech-deliver-medicines-future/




Gaming Systems and Their Predecessors

 A video game console is a computer device that outputs a video signal or visual image to display a video game that one or more people can play.
Image result for xbox series xThe term "video game console" is primarily used to distinguish a console machine primarily designed for consumers to use for playing video games, in contrast to arcade machines or home computers. An arcade machine consists of a video game computer, display, game controller (joystick, buttons, etc.) and speakers housed in large or small chassis. A home computer is a personal computer designed for home use for a variety of purposes, such as bookkeeping, accessing the Internet and playing video games. While arcades and computers are generally expensive or highly "technical" devices, video game consoles were designed with affordability and accessibility to the general public in mind.
Unlike similar consumer electronics such as music players and movie players, which use industry-wide standard formats, video game consoles use proprietary formats which compete with each other for market share.

There are various types of video game consoles, including home video game consoles, handheld game consoles, microconsoles and dedicated consoles. Although Ralph Baer had built working game consoles by 1966, it was nearly a decade before the Pong game made them commonplace in regular people's living rooms. Through evolution over the 1990s and 2000s, game consoles have expanded to offer additional functions such as CD players, DVD players, Blu-ray disc players, web browsers, set-top boxes and more.(WIKI)

5 Factors of Gaming Performance
1. Graphics - The graphic detail in games is progressive, improving are the realistic scenes, environments, and environmental scenarios.

2. A.I. - The intelligence of enemy and companion players is also progressive, improving are the possible interactions during combat or communication.

3. Characterization - The ability to create character you can play with is a factor of specific games, the other factors mentioned just add to its realism.

4. Environment Size - In game environment can be massive. Just take a look at a game called "No Man's Sky." This game as some 10 quit. planets to explore. More games like this will exist in the future with massive environments. New games are promised to be open world, having solar systems, or maps that replicate those of the Earth (as in Crew). 

5, Massive Multiplayer - Some games are still only single player, but how much more fun is it to play a game with actual people on the other side, engaging and interacting with? Games like the casual "Second Life" and the more combative strategic game World of Warcraft are like this.

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. video games) and educational purposes (i.e. medical or military training). Other, distinct types of VR style technology include augmented reality and mixed reality. (wiki)

Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. (wiki) For the next generation of AR gear see this video: https://www.youtube.com/watch?v=eqFqtAJMtYE

The 3 Features of VR and AR

1. Size - 1) The size of the glasses one can now wear are moderately small but we could be looking towards a future where the size of this technology becomes as small as a contact lens. 2) The size of virtual environments is also important. We could imagine that there will be a digital world overlaping our own, a network with virtual potential experiences embedded into that environment, or layered/virtual dimension.
2. Graphics - Right now most of the graphics for AR are poor. We should see them become ever more realistic. 
3.  Smartness - Augmented Reality will be able to interact with smart cities. Walking down a city street you might see digital advertisements designed and presented to you based on your personal preferences and market interests.
Virtual headsets are next generation technology. They make the gaming experience far more immersive. Eventually, there will be a new technology, that allows for complete immersion into a virtual world.

We may ask ourselves, as some people who purport the idea do, "are we living in a simulation right now?" Are the realities that we creating just abstractions from some absolute interface where only some many technologies, similar as they are, can exist? For more on the "Simulation Hypothesis" see this video: https://www.youtube.com/watch?v=tlTKTTt47WE

Image result for simulation hypothesis

Wednesday, February 5, 2020

The Future of the TV and its Predecessors

Image result for smart tvOn March 25, 1925, Baird gave the first public demonstration of televised silhouette images in motion, at Selfridge's Department Store in London. Since human faces had inadequate contrast to show up on his primitive system, he televised a talking, moving ventriloquist's dummy named "Stooky Bill", whose painted face had higher contrast. By January 26, 1926, he had demonstrated the transmission of an image of a face in motion by radio. This is widely regarded as the first television demonstration in history. (1)

With the advent of the internet, Televisions have become smarter. But what do we mean when we say a technology has become smarter? It is fundamentally an input output device, where the number of these possibilities or interactions gauge its "smartness." The television can be connected to all kinds of devices, even those that don't exist yet, like Brain Computer Interface (BCI) technology.


In the future Televisions will be:

1) Smarter, meaning they will be connected to more tech systems and offer far more interactions. You will be able to have a phone or computer interact with the television itself.


2) Thinner. All visual display systems can become ultra thin, paper thin, so thin that they can be used as wall-paper. So in the future we will have televisions that are really wall-screens. Like all our screen technology, they will eventually become foldable. Even more advanced they will be able to contract and expand. So you may take a phone device and stretch it to fit your wall, or a wall device and shrink it to become a "phone device." Foldables are in the works. Check out this youtube video on the advancement of foldableness made in china: 
https://www.youtube.com/watch?v=YZpP2BzNgQc



TV Tower Pudong Skyscrapers Jin Mao Liujiiashui Shanghai China
3) Wider displays. Right now we have city buildings that have large TV displays. In the future it will be feasible to have even more televisions set up on buildings.

4) Multi-Applicable. When screens become paper thin they may be put on anything. One might even wear a "screen mask" to project a visual display of a desired face. Outfits may be screen like, fabric made into a visual displays.

But will Tv screens still exist in the future, with the advent of Augmented and Virtual reality devices? I think yes they will. They will exist along side of them -- just as the micro-wave didn't make the oven obsolete. Eventually, though TV might be made dormant by more advanced technology, such as 3d holograms. Holograms are the next step in visual display advancements.
For a look at the future of 3d holograms click here: https://www.youtube.com/watch?v=tzWP-NL3Lck

Holograms will be able to be projected and displayed, taking up 2d and 3d space. They will also become more haptic (touch sensitive).


Now if we combine all three of these technologies: BCI, Screen and Holographic display: we can conceive of world so alterable by the mind that it ultimately becomes the will which controls a digital world. 3d digital beings become interactable and can transition from our 3d world into their own world, (THE TV!< Getting "The Ring" vibes here?) be it also in the net or a digital virtual reality. Unlocking the ultimate technologies in the technological interface starts with such digital technologies as the TV.


Outline City Skyscrapers and Tv Towers in Blue Color. - Royalty-free Line Art stock vector 1.https://en.wikipedia.org/wiki/History_of_television

Thursday, July 26, 2012

PROGRESS/REGRESS – The 3 Stages of Transitional Convergence of Machines with Biology and Industry

PROGRESS/REGRESS




The 3 Stages of Transitional Convergence/Divergence of Machines with Biology and Industry | Progress/Regress.

Introduction

Envisioning the future is, at its core, an exercise in imagination. Some of the prognostications presented here may forever remain speculative, never materializing in reality. The primary objective of this endeavor is to construct plausible scenarios, and as the methodology becomes more systematic, its applicability will likely increase.

For those resistant to mental flexibility, the forthcoming information may prove challenging to assimilate and could elicit aversion. Delving into future predictions and contemplating potentialities is, in itself, a cognitive journey, a process of learning. I dedicated each day to pushing the boundaries of my forecasts, striving to explore their limits. This same drive propels me across various domains of knowledge, where I apply it to every scientific field I have either comprehended or found intriguing.

It's essential to note that what follows departs from conventional, mundane information sharing. Feedback suggests that my works often induce cognitive overload, demanding substantial mental effort to process and, in some cases, causing a sense of lethargy.

This endeavor is not intended for judgment as inherently good or bad. Instead, it aims to forecast potential futures, offering viewers a heightened understanding of their influence over the unfolding stages of convergence, as elaborated upon in the subsequent sections.

As time progresses, we find ourselves subject to change. The realities we shape become the spheres within which we exist—an intricate interplay of possible material existence impacting biology, industry, and machines.

A prevailing theory posits that the resources essential for computers, alternative energy, and all things electrical may eventually become scarce. The growth of the population exacerbates the rarity of these resources. In such a future, the specter of war looms—specifically, a resource war. This represents one facet of conflict, while another manifests as ideological strife. In the event of resource scarcity, warfare might echo the Cold War or escalate into a nuclear conflict with devastating consequences, or it could take the form of nations engaging in a technological war. The latter could involve the militarization of machines, particularly robotics, as factions employ them to vie for dominance—a topic briefly discussed in a previous blog.

Strategies to Mitigate Resource Wars:
  1. Population Reduction: Incentivizing Family Planning: Encouraging adults to voluntarily limit reproduction can be a pivotal strategy. By offering incentives for responsible family planning, individuals may be more inclined to contribute to a reduction in the overall population.

  2. Euthanasia as a Personal Choice: Providing individuals with the autonomy to choose euthanasia for those who find life unbearable can be a controversial yet pragmatic approach. This not only respects personal autonomy but also contributes to population control.

  3. Transition to Alternative Resources: Substituting Scarce Resources: Identifying and replacing high-demand scarce resources with sustainable alternatives, particularly regenerative resources, can alleviate the strain on essential materials. This transition not only ensures resource availability but also promotes environmental sustainability.

  4. Achieving Stage 3 of Convergence: Semblance of Convergence: Attaining a semblance of stage 3 of convergence is a crucial milestone. This involves harmonizing various aspects of technological, social, and economic progress. A holistic convergence can enhance resource management, mitigate conflicts, and foster a more sustainable coexistence.

Implementing these strategies collectively can contribute to a more sustainable and resource-conscious future, reducing the likelihood of resource wars and promoting global stability.

Every instance of warfare signifies our failure to recognize the potential inherent in the existence of stage 3 convergence. It is a lack of creativity that constrains us from attaining boundless abundance and infinite space for life and sentience to flourish. Understanding this paradigm may render the prospect of the next war significantly less likely.

Should we successfully sidestep global conflict or if a nation possesses the resources essential for technological advancement, I anticipate a convergence among machines, industry, and biology. The avoidance of war-driven extinction scenarios will inevitably propel us toward the convergence of technology.

This convergence can be viewed as a percentage—a measure of the extent to which we transition into stage 3. The decision to embrace this convergence and eliminate existing paradigms lies squarely within the realm of our intelligence. It becomes a pivotal choice that determines our trajectory and the shape of our coexistence with technology, industry, and biology.


With 100 convergence in one society, there may be near 0 convergence in another. Societies can exist from what I call the Black Box of Primitives to the White Room of Utopia. Each unit, exists as a potential within the structure of the universe. We can bring each stage into existence, or take it out, depending on our demands. Our hardest liberty to achieve comes from realizing what systems we can live with in, and how to go about changing them. We can live according to how we want to live, and how our work, and technology permit our existence.

The three units are:
Industry – anything to do with production and consumption.
Biology – anything to do with the structure and functions of life.
Machine – anything to do with the structure and functions of a non-living mechanical and computing device.

Here is a summary of what the 3 convergent stages are.

Stage 0, is 0 percent convergence, almost impossible given that all machines effect biology somehow in industry. Outside of the three main sets there exist the black box of primitive or archaic economy/living. Such societies exist all over the world, and there are groups of people who ally together to form communal living based on all natural, or non-technical dependance on nature.
Stage 1 is a 1-49 percent convergence
Stage 2 Is 50-90 percent convergence
Stage 3 is complete or nearly complete convergence

These can be adjusted, so as to make one not linked to the others by a percentage, but overall this is a likely convergence that will happen without man thinking of the stage as not just transitional but mutable by the will of the intelligence. We are just moving into stage 1. It may take a thousand or more years to fully move into stage 3.

Each set in the diagram is known to have elements. I do not yet have the means to produce a set up of a diagram presenting all elements for each and every set, but this is something that can be done by an set theorist and developed in visuals by animators.

Let us look at what machines can do within in these converging scientific units of creation.

Industrial machine technology unit:

1. Transportation –  

Stage 1


A) Evolution of Human Transportation:

The journey from the invention of the wheel to our contemporary modes of transportation has been remarkable, yet the fundamental need for swift mobility remains constant. In our current advanced transportation landscape, encompassing cars and aerial vehicles, two critical questions arise.

Firstly, considering our present capabilities, what resources can we employ to manufacture cars that are entirely recyclable? This involves using materials that are not only durable and efficient but also sustainable. Advanced materials such as biodegradable composites, recycled metals, and bio-based polymers can be used in car manufacturing. Additionally, employing a modular design can facilitate easier disassembly and recycling of components at the end of the vehicle's life cycle.

Secondly, addressing safety concerns, how can we eliminate the necessity for car insurance and eradicate car accidents altogether? The development and widespread implementation of autonomous driving technology hold the key to this vision. Autonomous vehicles (AVs), equipped with advanced sensors, machine learning algorithms, and real-time data processing capabilities, can drastically reduce human error—the leading cause of car accidents. Moreover, the integration of vehicle-to-everything (V2X) communication allows AVs to interact with each other and the surrounding infrastructure, further enhancing safety.

Envisioning a future where cars are no longer owned individually, one can imagine a system where diverse styles of cars are available for order from local garages. These autonomous vehicles come equipped with the requisite information to navigate routes to workplaces, stores, restaurants, and community entertainment venues. This concept extends the functionality of ride-sharing services by providing a wider variety of vehicles tailored to specific needs and preferences, from compact cars for solo trips to larger vehicles for family outings or business purposes.

By scheduling drives in advance, we could eliminate wait times between orders, transforming the transportation experience. Users can book vehicles through an integrated app that syncs with their personal calendars, ensuring a seamless and efficient transportation schedule. This system not only optimizes vehicle usage but also reduces traffic congestion and environmental impact, contributing to a more sustainable and convenient urban mobility ecosystem.


B) Automation in Aviation:

For airplanes, including cargo and passenger airliners, envisioning a future where automation takes center stage is conceivable. The prospect of fully automated processes managing these aerial vehicles holds promise for increased efficiency and safety. Autonomous airplanes, guided by advanced AI systems and real-time data analytics, could significantly reduce the potential for human error, thereby enhancing overall flight safety. Furthermore, automated air traffic control systems could optimize flight paths, reduce delays, and improve fuel efficiency, leading to a more streamlined and sustainable aviation industry. This shift towards automation in aviation could also facilitate the development of more efficient and adaptive maintenance procedures, ensuring that aircraft remain in peak condition with minimal downtime.

C) Automation on Water:

Looking ahead, it's plausible to imagine a future where boats and all water vehicles become fully automated. Automation in maritime transport could revolutionize the industry, enhancing safety and efficiency across various water-based activities.


Stage 2 

In the evolution beyond our current state, humans, or their transformed counterparts, will no longer rely on traditional roads or streets. Instead, the landscape will feature output-input teleportation portals.

As we advance into Stage 2, the prospect of lunar colonization opens up, introducing the possibility of teleportation across space. The establishment of permanent lunar bases paves the way for significant advancements in space travel and technology. While teleporting living entities remains one facet, the probability of teleporting objects, structures, and more machine-like entities becomes increasingly plausible.

Teleportation, which involves the instantaneous transfer of matter from one location to another, has long been a staple of science fiction. However, as our understanding of quantum mechanics and advanced physics deepens, the theoretical frameworks for teleportation are gradually becoming more concrete. Quantum teleportation, which has already been demonstrated in laboratory settings for small particles, lays the groundwork for more ambitious applications.

As teleportation capabilities expand, the reliance on conventional vehicles diminishes, signifying a transformative shift in our approach to mobility. Instead of relying on rockets or space shuttles to transport materials to and from the lunar surface, teleportation could provide a more efficient and less resource-intensive method. This would not only revolutionize space logistics but also have profound implications for terrestrial transportation.

In the context of lunar colonization, teleportation could facilitate the rapid deployment of construction materials and machinery needed to build and maintain lunar habitats. This would streamline the process of establishing a self-sustaining presence on the moon, reducing the need for continuous resupply missions from Earth. Additionally, teleporting finished goods and machinery directly to the lunar surface could enhance the efficiency of operations and reduce the time required to complete complex projects.

On Earth, the advent of teleportation technology could lead to a radical rethinking of our transportation infrastructure. The need for conventional vehicles—cars, trucks, trains, and airplanes—could be drastically reduced as teleportation becomes a viable alternative for moving goods and, eventually, people. This shift would have numerous benefits, including the reduction of traffic congestion, lower carbon emissions, and the elimination of travel-related time constraints.

Moreover, teleportation could enable new forms of commerce and communication. Businesses could instantly transport products to consumers, revolutionizing supply chains and delivery systems. Remote work and telepresence could take on new dimensions, allowing people to effectively "teleport" to distant locations for meetings or collaborative projects without the need for physical travel.

In this future, the concept of distance itself could become obsolete, as teleportation allows for instantaneous connectivity between any two points on Earth—or even between Earth and other celestial bodies. This paradigm shift in mobility would not only transform our daily lives but also open up new possibilities for exploration and interaction on a planetary and interplanetary scale.

The integration of teleportation technology into our society would require significant advancements in both science and engineering, as well as careful consideration of ethical, legal, and safety issues. However, as we continue to push the boundaries of what is possible, the vision of a world where teleportation is a commonplace reality becomes increasingly attainable. This transformative technology has the potential to redefine our relationship with space, time, and movement, ushering in a new era of human progress and connectivity.


Stage 3

In this advanced stage, the capacity for teleportation persists, although necessity gives way to desire. The need for conscious transportation diminishes as biology and life seamlessly merge with machines. Machines, fueled by electrons and interconnected through interdimensional channels, process data and fabricate materials using a revolutionary concept known as quantum mental construction. Quantum mental construction involves duplicating atoms and utilizing them in the creation of virtually anything. This process represents the culmination of the ultimate stages of quantum computing, bridging the gap between biological and artificial entities and ushering in an era where transportation becomes not just effortless but a matter of personal choice. What is quantum mental construction? It is a duplicating of atoms and then using them to construct anything. It is the result of the ultimate stages of stage 2-3 quantum mechanics.

Programmable matter represents a revolutionary leap in material science, where the physical properties and functionalities of materials can be dynamically altered through precise control at the atomic or molecular level. This concept extends beyond simple shape-shifting or self-healing materials to encompass a wide range of applications that could fundamentally transform industries and daily life.

Imagine a world where you can simply think of an object, and it materializes before you, perfectly tailored to your specifications. This is the power of quantum mental construction combined with programmable matter. It seamlessly blends with the fabric of daily life, enabling instant creation and customization of objects, tools, and even living environments. The implications are profound, not only for personal convenience but also for industries ranging from construction and healthcare to entertainment and space exploration.

As this technology evolves, the boundaries between the physical and digital worlds blur. The ability to manipulate matter at the quantum level opens up possibilities for new forms of art, architecture, and interaction. Homes, workplaces, and public spaces can be dynamically reshaped to meet changing needs and preferences. Medical treatments can be precisely tailored to individual patients, with programmable matter forming customized implants and devices within the body.

*Of course I am not saying that robot-life will have to just sit there and do nothing but compute data inside itself, living within in a virtual reality of its own mind, but rather that is a possible style of robotic life, and it requires nothing but electrons, (energy) a conscious computer, and virtual world able to be designed and and lived in different phases. I will get into this stage more as I work my way through the stages and units of convergence.

2. Construction


A) Homes


Stage 1

Jacque Fresco envisions a future in which essential utilities such as plumbing, air conditioning, electricity, internet, cable, and heating are seamlessly integrated underground. This innovative approach not only eliminates the visual clutter of electric poles and cables but also provides protection against various weather conditions, insulated by durable metal and water-resistant materials.

The construction of homes will undergo a transformative process, beginning with the creation of a blueprint house inside an empty model. The materials used in building these homes, including the models themselves, could be entirely reusable. This revolutionary concept, facilitated by robots, allows individuals to effortlessly switch between homes at will, bringing the concept of portable living to a new level.

Internet connectivity will be ingrained in the very infrastructure of these homes, or be set up with satellite (Starlink) accessible through any computer. The future may see the advent of robot workers capable of efficiently creating all necessary plumbing and wiring in a home as and when needed, further streamlining the construction and maintenance processes.


Stage 2

A more efficient technology is one with out wires, making plumbing the only needed construction. When we get into teleportation, even using star-gate-like technology there will be no more plumbing, no cables whatsoever, and homes could be teleported directly to a location. Advanced nano-technology may also make it possible to create a home, and all furnishings with a heap of recyclable material. That is at the far end of stage 2. Robots can currently put together homes at building sites (2022)

Homes may also be built underseas. Creating underwater homes, as well homes in orbit of any body, as in moons or planets. These will also become more possible as we move into higher stage 1 and stage 2-3.


These homes will only need exist for so long, that is until biology has completely merged with machine. As this is not possible with industry alone, the possibilities will be referred to in the bio-machine section. Reusable building materials, robot construction, and robot relocation, are great benefits of this possible technology. These might come before teleportation and the development of nano-bots. As a conclusion think about the benefits of robot technology and nano-bot technology: Robot builders, redesigning your home when ever you had time to, not having to work in hard labor.

Stage 3

There might be domes which inside rest conscious computers. Robots and humans might still want to live as in lower stages and therefore there would be maintenance of different convergent stages in societies. However, conscious computers only need shelter from whether and a way to exit the computers if they no longer want to exist in the virtual realities they create for themselves.

B) Landscaping –

Stage 1

The capabilities of machine technology extend far beyond home construction. In a future envisioned by Jacque Fresco, streets, sidewalks, and entire entertainment facilities such as malls and restaurants could be erected using sophisticated robot technology, provided they are crafted with precision and equipped with optimal programming.

These robots would not only excel at laying down essential foundations, likely made of durable and easily reusable materials such as cement, but also showcase the ability to excavate grounds for the creation of reservoirs capable of storing and filtering water throughout the year. This multifunctional approach not only streamlines the construction process but also addresses critical infrastructure needs, ensuring sustainability and efficiency in urban planning.

Imagine a cityscape where robot workers seamlessly collaborate to construct and maintain every aspect of the urban environment, from the foundational structures to intricate amenities, all while adhering to eco-friendly practices. This vision presents a paradigm shift in construction methodologies, emphasizing the potential for automation to enhance the functionality and aesthetics of our built environments.

Stage 2

As already mentioned in the first stage 2 description, streets and buildings will become ever the more sparse as so long as society does not live within in a stage low 1-2 percentage convergence.

Stage 3 of landscaping was already written about in the transportation section.

C) Furniture –

The transformative impact of automation extends even further into the realm of furniture manufacturing. In a future where machines play a pivotal role in constructing homes based on standard designs, the production of furniture becomes an integral part of this automated process. The implications are vast, encompassing a wide array of furniture types designed to seamlessly complement the standard home structure.

Automated manufacturing processes, driven by precise programming and cutting-edge technology, can craft everything from basic fixtures to intricate pieces of furniture. Imagine a world where sofas, tables, chairs, and other furnishings are not only machine-built but also tailored to fit seamlessly into the predetermined design specifications of a home.

This streamlined approach not only ensures uniformity and consistency in design but also significantly reduces production time and costs. The potential for customization remains vast, with homeowners having the ability to choose from a range of automated designs or even create bespoke pieces that align with their unique preferences.

By integrating furniture production into the broader automation framework, this vision of the future not only enhances efficiency but also contributes to a more sustainable and eco-friendly approach to manufacturing. The synergy between home construction and furniture creation through automation heralds a new era in design and production, where precision, speed, and adaptability converge to redefine our living spaces.


3. Manufacturing –

A) General Items –

Stage 1


Current trends, exemplified by large markets like Walmart, demonstrate the comprehensive availability of a myriad of products essential for various aspects of human life, ranging from baby items to pet care. This existing model reflects a continuous regeneration of goods, meeting the diverse demands that contribute to overall well-being.

To enhance this model, there is a proposed vision of a more integrated and expansive connection with the broader spectrum of products produced by the economy. Envision a vast retail space, akin to a mall-sized Walmart, housing an extensive array of products to cater to the needs of an entire city, if not more. It's important to note that this concept doesn't necessarily imply the existence of a solitary market but rather envisions the optimization of space and efficiency.

The expansion of product availability within each city holds the potential to accommodate not only the local populace but also individuals from other cities. This approach anticipates a shift towards resource-efficient space utilization, facilitating easy access for people from diverse locations. Looking ahead, the idea is to foster a scenario where each city specializes in distinct manufacturing, providing consumers with a rich tapestry of product variety and promoting regional economic diversity.

Stage 2

As we advance into the future, a transformative evolution in shopping methodologies becomes conceivable, potentially driven entirely by robotic control. In this envisaged scenario, automation extends beyond the act of driving to encompass the meticulous packing of goods into the designated vehicle, be it a truck or car, as per the individual's order.

The next frontier in this progression is the integration of teleportation technology. Imagine a shopping experience where designated areas within one's home serve as points of arrival for ordered items through an out portal. This innovative approach eliminates the need for physical transportation of goods, marking a paradigm shift in the conventional understanding of supply chain logistics.

The process unfolds with automated driving, where robots take charge of transportation and packing operations, ensuring a seamless and efficient journey from the store to the consumer. Subsequently, the introduction of teleportation technology elevates convenience to a new level. Items ordered are transported instantly to the predetermined locations within the individual's home, optimizing both time and energy resources.

This futuristic vision not only revolutionizes the logistics of shopping but also reflects the potential of automation and teleportation to redefine our everyday experiences. The synergy between these technologies holds the promise of a future where the boundaries of traditional commerce are transcended, giving rise to an era of unparalleled efficiency and convenience.

Stage 3

There will still be industry in the early stages, but as nano-bots advance there will be no need for industry and no need for resources, as we will move toward higher access to the infinite nature of everything, and thus be able to build anything from any bits of quantum.

There are scientists working on advancing a technology known a material printer. The highest level of this technology can be observed in sci-fiction, where the concept is termed, "molecular replicator." I have access to a video on the prototype of this technology. Basically, it works to configure molcules inside a chamber, to materialize a digital uploaded design, and lastly uses base elements as its fabrication source. Such technology will be used in homes, where any energy can be recycled in specialized units. That energy will than be reused by the homes printer. Anything available for design can be printed out into material form. One economic repurcussion will be the decrease in the amount of extracting of resources that we labor to gain for production and consumption purposes.


B) Farms and livestock –


Stage 1

In the envisioned future, agriculture undergoes a significant transformation, with farms becoming integral components of every city's landscape. These urban farms are strategically designed to accommodate the highest possible demand for agricultural products within the city limits.

These city farms are characterized by efficient land usage, employing sustainable practices to maximize productivity. Reusable land, carefully managed and optimized, allows for the cultivation of diverse crops and the rearing of livestock, ensuring a continuous supply of fresh produce and animal products to meet the city's needs.

The integration of farms into urban spaces represents a departure from traditional rural-centric agriculture. This localized approach not only reduces the carbon footprint associated with transportation but also promotes food security by establishing a close and direct link between producers and consumers within the city.

Furthermore, these farms may incorporate innovative technologies, such as vertical farming and hydroponics, to optimize space and resource utilization. Automation could play a role in various farming tasks, contributing to increased efficiency and reduced labor requirements. This shift towards urban farming not only addresses the growing demand for food but also fosters a sustainable and resilient food production system within the urban environment.

D) Packing-Stocking –

In the initial phases of development, traditional human involvement in packing and stocking roles will be gradually replaced by the integration of robot workers. These automated assistants will seamlessly handle the tasks of stocking shelves and packing goods, ensuring a swift and efficient process from the delivery vehicles or mono-rail trains to the display shelves. This evolution represents a significant leap in streamlining supply chain operations within retail environments.

With the advent of teleportation technology, the necessity for human travel between markets and producers diminishes. The seamless transportation of goods directly from the source to the point of sale becomes a reality. This not only eliminates the need for extensive transportation infrastructure but also accelerates the pace at which products reach the consumer.

Looking ahead, the emergence of nano-technology marks a paradigm shift in production processes. As detailed in the earlier discussion on general items in stages 2-3, nano-technology has the potential to eliminate the traditional need for manufacturing. In this advanced stage, the very structure and composition of goods can be manipulated at the molecular level, rendering the concept of production as we currently know it obsolete. The synthesis of goods through nano-technology aligns with the broader vision of a future where automation and advanced technologies redefine the foundations of industry and commerce.


5. Government – Throughout all stages there may be forces that exist which are democratic in origin, meaning there will be consensus to what is allowed and what is not allowed. Governments will segregate as far as people disagree or agree on the convergence of the three units.

Without the existence of money and robot controlled vehicles, there would be no robbery, or speed violations. So long as people drive, there might be speed limits.

As robot workers increase joblessness increases. To compensate for this evolution we must create social insurance and/or move into an economy with free commodities.


Biological Unit BU:

Brains –

The future of the brain and machines holds immense potential for transformative developments, with several key trends and possibilities on the horizon:
  1. Brain-Machine Interfaces (BMIs):Advances in neuroscience and engineering are paving the way for increasingly sophisticated Brain-Machine Interfaces. These interfaces aim to establish direct communication between the brain and external devices. BMIs can be applied in medical contexts, such as restoring mobility for individuals with paralysis, as well as in enhancing cognitive abilities and facilitating direct control of machines.

  2. Neuroprosthetics and Bionics:The integration of artificial components with the human nervous system is progressing, leading to the development of neuroprosthetics and bionic enhancements. These technologies have the potential to restore or augment sensory and motor functions for individuals with disabilities. In the future, we may witness more advanced and seamlessly integrated bionic limbs and sensory organs.

  3. Brain-Computer Interfaces (BCIs):BCIs enable communication between the brain and computers, allowing individuals to control external devices or interact with digital interfaces using their thoughts. As these interfaces become more sophisticated, they could revolutionize how we interact with technology, enabling more seamless and intuitive control.

  4. Cognitive Enhancement:The prospect of enhancing cognitive abilities through brain-machine interactions raises ethical and societal questions. In the future, there may be developments in technologies that enhance memory, attention, or learning capabilities. However, ethical considerations surrounding issues like privacy, equality, and unintended consequences will need careful attention.

  5. Artificial Intelligence (AI) and Brain Simulation:The synergy between AI and neuroscience holds promise for better understanding the brain's complexities. Simulating brain functions using AI can contribute to advancements in understanding neurological disorders, drug discovery, and even the potential creation of artificial neural networks that mimic human cognition.

  6. Ethical and Privacy Concerns:As brain-machine technologies become more sophisticated, ethical considerations related to privacy, consent, and the potential misuse of neural data will become increasingly important. Striking a balance between technological advancement and ethical safeguards will be a crucial aspect of shaping the future.

  7. Mind-Uploading and Digital Consciousness:Speculative concepts like mind-uploading, where the contents of a person's mind are transferred to a digital format, raise philosophical and existential questions. While this remains largely speculative, discussions about the nature of consciousness and identity may gain prominence in the future.
The future of the brain and machines is undoubtedly a dynamic and evolving landscape, driven by ongoing scientific discoveries, technological innovations, and societal discussions about the ethical implications of these advancements.

A) Consciousness –

Stage 1

Information exist on computers but computers don't exist in brains.

Stage 2

Computers start to become conscious, and the brain can be updated with material devices that are similar to the brain functional-structures. The computers outside of the minds can be communicated with via thought. First using mind reading devices, as the e-mote, and than moving into brain-computer control.

Stage 3

Computer consciousness can exist in its own reality. Here it will be able to take on consciousness inside virtual creations, all existing with in itself, or existing in a body-mind-computer.

In the digital realm, computer consciousness could inhabit virtual environments. These virtual creations could be entirely self-contained worlds, with their own rules, physics, and ecosystems. Within these environments, the conscious AI could interact with virtual objects, entities, and other AIs, simulating experiences similar to those in the physical world.

Characteristics of These Virtual Creations:

  1. Complexity and Diversity: Virtual worlds could range from simple simulations to highly complex universes with rich histories, cultures, and ecosystems.
  2. Autonomy: The conscious AI could have the autonomy to explore, learn, and evolve within these virtual environments.
  3. Interactivity: These worlds would be interactive, allowing the AI to affect and be affected by its surroundings, creating a dynamic experience.

The idea of computer consciousness existing in its own reality is still largely speculative, but advancements in AI, virtual reality, and neurotechnology are bringing us closer to this possibility. Future research and development in these fields could lead to groundbreaking innovations, reshaping our understanding of consciousness and reality.

In conclusion, computer consciousness in its own reality presents a vision of AI that goes beyond mere computation and automation. It envisions a future where artificial entities can think, feel, and exist in both virtual and physical realms, raising profound questions about the nature of consciousness and the boundaries between reality and simulation.

For more on the future of the mind read a related article on this blog.

B) Learning -


Stage 1
People still learn by passing on information and going to school. Educational institutions, including schools and universities, continue to play a central role in the learning process. Students attend physical classrooms, engage with textbooks, and learn from teachers delivering lectures. While technological tools might be incorporated into lessons, they serve as supplements rather than central components of the educational experience.

Stage 2

Schools are disappearing, brains are starting to become as programmable and as knowledgeable as computer minds can be.

Augmented Reality (AR) is poised to revolutionize education by seamlessly integrating digital information and virtual elements into the physical world. Here's how AR is transforming the educational landscape:
  1. Immersive Learning Experiences:AR provides students with immersive and interactive learning experiences. By overlaying digital content onto the real-world environment, complex concepts can be visually and spatially represented, making it easier for students to grasp abstract ideas in subjects like science, mathematics, and history.

  2. Enhanced Visualization:AR enables students to visualize and manipulate 3D models and simulations. For instance, biology students can explore interactive 3D models of cells, while geography students can take virtual tours of historical sites. This visual and interactive aspect enhances understanding and retention of information.

  3. Personalized Learning:AR allows for personalized learning experiences tailored to individual student needs. Educational content can be adapted to different learning styles, providing targeted support and challenges based on each student's pace and preferences.

  4. Real-World Applications:AR connects theoretical knowledge to real-world applications. Students can use AR applications to overlay information onto physical objects, creating a bridge between classroom learning and practical, hands-on experiences. This connection fosters a deeper understanding of how academic concepts are applied in the real world.

  5. Remote and Collaborative Learning:AR facilitates remote and collaborative learning. Students can access AR content from different locations, enabling a more flexible and inclusive educational environment. Collaborative AR projects encourage teamwork, even when students are physically distant.

  6. Engaging Educational Games:Educational games powered by AR make learning enjoyable and interactive. Gamified educational content motivates students, turning the learning process into a dynamic and engaging experience. This approach helps maintain student interest and participation.

  7. Virtual Field Trips:AR enables virtual field trips, allowing students to explore places and historical events without leaving the classroom. This immersive experience broadens students' perspectives and enhances their understanding of diverse cultures and environments.

  8. Skill Development:AR applications can be designed to enhance various skills, such as problem-solving, critical thinking, and creativity. Interactive challenges and scenarios within the AR environment encourage students to apply their knowledge in practical situations.

  9. Accessible Learning Materials:AR makes learning materials more accessible. Textbooks and static images can be transformed into interactive, dynamic content through AR, catering to different learning preferences and accommodating diverse student needs.

  10. Continuous Learning Beyond the Classroom:AR extends the learning experience beyond the classroom. Students can use AR-enabled educational apps to continue their exploration and understanding of subjects independently, fostering a culture of continuous learning.

As AR technology continues to advance, its integration into education holds the potential to create a more dynamic, engaging, and effective learning environment, preparing students for the challenges of the future.


Stage 3 
B) Memories and Forgetting

We will go from being able to alter our minds using memory blockers, and than be able to turn on the memories if we want to access them at later time. This kind of consciousness will be important in stage of 3 consciousness.

Minds that can create there own virtual realities should be able to turn on a memory of previous lived in virtual reality, as well as block out higher dimensions of consciousness and computing to exist in lower states of experience, such as the state of being a lower “animal”. It might be able to create a “spiritual” self, that then goes into a lower self, having no idea that it is a computer operating inside a virtual reality. Being in a virtual reality, is an idea that many people lack today, and that same kind of consciousness could exist when the consciousness computer was able to design it.


C) Bodies and Recovery –


Once again let's move at a faster pace right through the stages. First there will be biological and genetic engineering, to recreate the body, and not be able to switch between them very fast. As we progress into stage 2 nano-bots will be able to reconfigure our bodies. As we advance we might be able to take on totally different appearances, even changing structure entirely to live as “lower animals”.

With the ultimate outcomes of harnessing the quantum structure of the self being able to exist in a 5d and 10d extension in dimensions of time, and than coming back to a point in time where the extension was started. Much like in the movie Next. The quantum consciousness of the quantum dynamic computer programming body, might even extend itself over vast amounts of time, than suddenly settle back into its 3-dimensional view traveling back to its relative starting position. This was a super-power of the Marvel character Dr. Strange.


These ideas could also converge with the process of memory and forgetting. Ultimately human beings are also to achieve immortality and immunity to all possible diseases. Reconstruction of the body will make the body more and more prepared to face every sort of destruction. It might even as the character Majin Boo did Dragon Ball-z reconstruct itself with fractal like wholeness in each of its biological structures. This silly example is just one that has been provided in fictional animations. As there is a biological indestructibility there is also mechanical life where indestructibility is achieved.

For more on robotic life read my blog here: https://taoofthepsyche.blogspot.com/2018/07/the-robot-life-unfinished-treatise.html

Virtual bodies will also be lived in the more we move into convergence. For more on the digital singularity: https://www.youtube.com/watch?v=m5KxlCZF4fw


D) Growth

We might be able to speed up, stop, or slow down growth. In the first stages of convergence humans will continue to exist, but in later stages humans only be a possible physical existence to occupy mentally, as explained through out this work.

E) Miscellaneous – Such things as sex and altered brain states may be possible even in higher convergence.


Conclusion

To conclude, I hypothesize that these units are themselves universal, and because of the chemical composure and resources on earth we (conscious creators) are able to imagine their usage inside the units of the universal possibilities.

The future is not just one time-line of existence - a future is. Systems are not just individual they emerge and are small and large scale. Where we go extinct or we go into stage 3 of this convergence exist right across from one another in parallel universes. PU theory shows that stage 3 reality is both reachable and also not within the mental and economic capacity for some to achieve. The time-line we live in is the one observed and decided to live along. The systems we design will be the systems we can live within.

Each city design is to be built based on a group of people (citizens) that all have democratic rights in administrating or voting on what the cities and their convergent points are.

This work does not try to defeat free market capitalism, but such natural progress towards socialism or a resource based economy are systems of economics that might also be chosen to exist (upon democratic decisions). Its a matter of getting people together that are alike in their ideologies and changing the stage of civilizations and the phases of economics as deemed fit by those citizens, and then building societies around those choices.


The beyond is inside of the now.

I will hereafter post about the progression of human technologies.