Sunday, February 9, 2020

The Future of "Robot Care".

What is "robot care" and where will we see a salience of robot care? First, robot care, is the use of any machine to assist in the living and performing behaviors of human beings. This means they can be anywhere doing anything that is considered assisting or caring for individuals. We start with the highest form of care, medical.

Hospitals -

Automation fit a gig of a nurse in a hospital. "Moxi" the robot can be programmed to run errands around the hospital. Right now it takes up 30% of errands ran ordinarily by nurses, but in the future it will become easy to increase that percentage. For more see the above video.

Home - I will not get into full details of smart homes here as they are a separate matter. I will however, conceptualize a little. Robot doctors can be in the home, where they take samples and read bio-feedbacks of human beings, sick or healthy. A robot at home doctor will be standard in a few years time.

Robot PETS - Robot pets will be entertaining human beings in the future. The best things about them are they need little training/programming, they do not exhaust resources, and they do not exude/have a organic metabolism. :D See this video for a talk on Robot Doctors : https://www.youtube.com/watch?v=yowQRy7x4EY&feature=share&fbclid=IwAR3EtruXJwE3LmCvvNGRLMPJ0S8-PwYVk6yODTpBv0HaIZGlBqQwGXHRqpM


Hotels -

Japan has a robot run hotel. Hotels are low maintenance compared to some other more demanding occupations, and are thus easier to bring automation into (imo).

Stores -

In the robotic arena there will come robots that can stock shelves, assist in finding items, and identify spills and keep track of product stock.


Restaurants -  In this arena we'll be happy to be introduced to robots that serve, cook and clean. For more see the video below this short text.




As we have seen robot care is on the rise.


Be PR = PRO-ROBOT!

Some History and The Future of The Mobile Phone

While the transmission of speech by radio has a long history, the first devices that were wireless, mobile, and also capable of connecting to the standard telephone network are much more recent. The first such devices were barely portable compared to today's compact hand-held devices, and their use was clumsy.
Along with the process of developing a more portable technology, and a better interconnections system, drastic changes have taken place in both the networking of wireless communication and the prevalence of its use, with smartphones becoming common globally and a growing proportion of Internet access now done via mobile broadband.

The First automatic analog cellular systems deployed were NTT's system first used in Tokyo in 1979, later spreading to the whole of Japan, and NMT in the Nordic countries in 1981.
The first analog cellular system widely deployed in North America was the Advanced Mobile Phone System (AMPS). It was commercially introduced in the Americas in 13 October 1983, Israel in 1986, and Australia in 1987. AMPS was a pioneering technology that helped drive mass market usage of cellular technology, but it had several serious issues by modern standards. (wiki)

The phones seen in the above purple-blue back-ground image are phones that can bend around the wrist and are also extendable to be used as a regular phone is today. More advanced concepts exist such as the invention of a light display on the skin from a bracelet.

Projectors on skin? Why not? Large ones exist fully functional today 

In other articles I write on the future of televisions. These smart phone concepts might one day replace the use of TVs, as you could watch movies, and browse the internet just by touching a place on your arm. A step further even is making these phones multi-projectable, so as to project an interactable display on anything. Even more advanced would be a 3d display on your arm that you could feel or touch, but this concept is very unrealistic now as the technology stands.

Mixed with other technology competitively such as Circet with AR you can get more out of the experience from a head set than from a projection on your skin. Maybe the two will one day work in unison, but for now it is all up in the air.


Saturday, February 8, 2020

The Camera and its Future Applications


camera is an optical instrument use d to record images. At their most basic, cameras are sealed boxes (the camera body) with small holes (the aperture) that let light in to capture an image on a light-sensitive surface (usually photographic film or a digital sensor). Cameras have various mechanisms to control how the light falls onto the light-sensitive surface. Lenses focus the light entering the camera, the size of the aperture can be widened or narrowed to let more or less light into the camera, and a shutter mechanism determines the amount of time the photo-sensitive surface is exposed to the light.
The still image camera is the main instrument in the art of photography and captured images may be reproduced later as a part of the process of photography, digital imagingphotographic printing. The similar artistic fields in the moving image camera domain are film, videography, and cinematography.
The word camera comes from camera obscura, which means "dark chamber" and is the Latin name of the original device for projecting an image of external reality onto a flat surface. The modern photographic camera evolved from the camera obscura. The functioning of the camera is very similar to the functioning of the human eye. The first permanent photograph was made in 1825 by Joseph Nicéphore Niépce. (wiki)

Features of Future Cameras

nanotech nanobots infographic1. Size - when making cameras now-a-days engineers are interested in packing more into little. A) Nano-bots will one day use nano-cameras and be used to record the internal workings of the body.

Smart Pills began making noise in 2001, when PillCam was the first ingestible camera to be approved by the FDA. By 2008, PillCams was used in more than 2 million medical procedures. There are also Dose Tracking Pills (although this raises some ethical questions) that include sensors logging patient data to a corresponding app. This log can be shared with doctors, family, and others. The Vibrant Capsule takes a more hands-on approach, promoting muscle contractions to jumpstart digestion. This list goes on: 
https://www.roboticsbusinessreview.com/news/infographic-nanobots-and-nanotech-deliver-medicines-future/ B) On phones camera equipment will get smaller and smaller, possibly to the point where the camera lens is not even visible on the phone.
2. Range - A) 360 cameras are designed to take videos that are than used by viewers to have a 360 degree view of what was filmed. B) Drones and cameras make it possible for simple aerial views. C) Resolution - Our telescopes and other outer-space tech. have cameras on them that can take resolute photos of distant celestial bodies. Cameras of the future will be more telescopic, allowing us to take high resolution pictures of the moon, and even the planets. This however is a digression into the telescope technology field.
3. Other applications - The use of camera doesn't stop there. Cameras can be used to make 3digitial images inside phones, computers, and gaming systems. One may be able to create a real-time virtual avatar of themselves or of things or people they take pictures of, using the consequences of future camera technology.

Check out this interesting article on nano-cams : 
https://www.roboticsbusinessreview.com/news/infographic-nanobots-and-nanotech-deliver-medicines-future/




Gaming Systems and Their Predecessors

 A video game console is a computer device that outputs a video signal or visual image to display a video game that one or more people can play.
Image result for xbox series xThe term "video game console" is primarily used to distinguish a console machine primarily designed for consumers to use for playing video games, in contrast to arcade machines or home computers. An arcade machine consists of a video game computer, display, game controller (joystick, buttons, etc.) and speakers housed in large or small chassis. A home computer is a personal computer designed for home use for a variety of purposes, such as bookkeeping, accessing the Internet and playing video games. While arcades and computers are generally expensive or highly "technical" devices, video game consoles were designed with affordability and accessibility to the general public in mind.
Unlike similar consumer electronics such as music players and movie players, which use industry-wide standard formats, video game consoles use proprietary formats which compete with each other for market share.

There are various types of video game consoles, including home video game consoleshandheld game consolesmicroconsoles and dedicated consoles. Although Ralph Baer had built working game consoles by 1966, it was nearly a decade before the Pong game made them commonplace in regular people's living rooms. Through evolution over the 1990s and 2000s, game consoles have expanded to offer additional functions such as CD playersDVD playersBlu-ray disc players, web browsersset-top boxes and more.(WIKI)

5 Factors of Gaming Performance
1. Graphics - The graphic detail in games is progressive, improving are the realistic scenes, environments, and environmental scenarios.

2. A.I. - The intelligence of enemy and companion players is also progressive, improving are the possible interactions during combat or communication.

3. Characterization - The ability to create character you can play with is a factor of specific games, the other factors mentioned just add to its realism.

4. Environment Size - In game environment can be massive. Just take a look at a game called "No Man's Sky." This game as some 10 quit. planets to explore. More games like this will exist in the future with massive environments. New games are promised to be open world, having solar systems, or maps that replicate those of the Earth (as in Crew). 

5, Massive Multiplayer - Some games are still only single player, but how much more fun is it to play a game with actual people on the other side, engaging and interacting with? Games like the casual "Second Life" and the more combative strategic game World of Warcraft are like this.

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. video games) and educational purposes (i.e. medical or military training). Other, distinct types of VR style technology include augmented reality and mixed reality. (wiki)

Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visualauditoryhapticsomatosensory and olfactory. (wiki) For the next generation of AR gear see this video: https://www.youtube.com/watch?v=eqFqtAJMtYE

The 3 Features of VR and AR

1. Size - 1) The size of the glasses one can now wear are moderately small but we could be looking towards a future where the size of this technology becomes as small as a contact lens. 2) The size of virtual environments is also important. We could imagine that there will be a digital world overlaping our own, a network with virtual potential experiences embedded into that environment, or layered/virtual dimension.
2. Graphics - Right now most of the graphics for AR are poor. We should see them become ever more realistic. 
3.  Smartness - Augmented Reality will be able to interact with smart cities. Walking down a city street you might see digital advertisements designed and presented to you based on your personal preferences and market interests.
Virtual headsets are next generation technology. They make the gaming experience far more immersive. Eventually, there will be a new technology, that allows for complete immersion into a virtual world.

We may ask ourselves, as some people who purport the idea do, "are we living in a simulation right now?" Are the realities that we creating just abstractions from some absolute interface where only some many technologies, similar as they are, can exist? For more on the "Simulation Hypothesis" see this video: https://www.youtube.com/watch?v=tlTKTTt47WE

Image result for simulation hypothesis

Wednesday, February 5, 2020

The Future of the TV and its Predecessors

Image result for smart tvOn March 25, 1925, Baird gave the first public demonstration of televised silhouette images in motion, at Selfridge's Department Store in London. Since human faces had inadequate contrast to show up on his primitive system, he televised a talking, moving ventriloquist's dummy named "Stooky Bill", whose painted face had higher contrast. By January 26, 1926, he had demonstrated the transmission of an image of a face in motion by radio. This is widely regarded as the first television demonstration in history. (1)

With the advent of the internet, Televisions have become smarter. But what do we mean when we say a technology has become smarter? It is fundamentally an input output device, where the number of these possibilities or interactions gauge its "smartness." The television can be connected to all kinds of devices, even those that don't exist yet, like Brain Computer Interface (BCI) technology.


In the future Televisions will be:

1) Smarter, meaning they will be connected to more tech systems and offer far more interactions. You will be able to have a phone or computer interact with the television itself.


2) Thinner. All visual display systems can become ultra thin, paper thin, so thin that they can be used as wall-paper. So in the future we will have televisions that are really wall-screens. Like all our screen technology, they will eventually become foldable. Even more advanced they will be able to contract and expand. So you may take a phone device and stretch it to fit your wall, or a wall device and shrink it to become a "phone device." Foldables are in the works. Check out this youtube video on the advancement of foldableness made in china: 
https://www.youtube.com/watch?v=YZpP2BzNgQc



TV Tower Pudong Skyscrapers Jin Mao Liujiiashui Shanghai China
3) Wider displays. Right now we have city buildings that have large TV displays. In the future it will be feasible to have even more televisions set up on buildings.

4) Multi-Applicable. When screens become paper thin they may be put on anything. One might even wear a "screen mask" to project a visual display of a desired face. Outfits may be screen like, fabric made into a visual displays.

But will Tv screens still exist in the future, with the advent of Augmented and Virtual reality devices? I think yes they will. They will exist along side of them -- just as the micro-wave didn't make the oven obsolete. Eventually, though TV might be made dormant by more advanced technology, such as 3d holograms. Holograms are the next step in visual display advancements.
For a look at the future of 3d holograms click here: https://www.youtube.com/watch?v=tzWP-NL3Lck

Holograms will be able to be projected and displayed, taking up 2d and 3d space. They will also become more haptic (touch sensitive).


Now if we combine all three of these technologies: BCI, Screen and Holographic display: we can conceive of world so alterable by the mind that it ultimately becomes the will which controls a digital world. 3d digital beings become interactable and can transition from our 3d world into their own world, (THE TV!< Getting "The Ring" vibes here?) be it also in the net or a digital virtual reality. Unlocking the ultimate technologies in the technological interface starts with such digital technologies as the TV.


Outline City Skyscrapers and Tv Towers in Blue Color. - Royalty-free Line Art stock vector 1.https://en.wikipedia.org/wiki/History_of_television