Saturday, August 5, 2023

Out of Game Income (OGI) -

We already have game testers that can test games, and earn money, but why not this: How about a game where you make real world currency? In the ensuing future of labor automation it may be effective to create virtual worlds where real currency could be earned. Legitimately, we think of capital gain as coming from production in the real world. With the supplementation of labor by machine, there might be simulations where, without any actual production, gamers earn money.

Secondly, but along the same lines, in the future metaverse (overlapping the real world), future humans might aspire to earn real-world money through selling digital products, on the digital markets. We already have this...as written out by Chatgpt:

A digital marketplace is a platform where various types of digital products and services can be bought and sold. Here are some common things that can be sold on a digital marketplace:

Software and Apps: This includes mobile apps, desktop software, plugins, extensions, and other digital tools designed to solve specific problems or provide entertainment.

Ebooks and Digital Publications: Authors can sell their written works, such as novels, non-fiction books, research papers, and educational materials in digital format.

Digital Art and Graphics: Graphic designers, illustrators, and artists can sell digital illustrations, designs, logos, icons, and other visual content.

Music and Audio: Musicians and producers can sell digital music tracks, albums, sound effects, and audio samples.

Video Content: Filmmakers, content creators, and educators can sell video courses, tutorials, stock footage, animations, and more.

Photography: Photographers can sell digital photos, stock images, and other visual content.

Web Templates and Themes: Developers can create and sell website templates, themes for content management systems (e.g., WordPress, Shopify), and other web-related designs.

Virtual Goods and Collectibles: This includes virtual items in video games, NFTs (non-fungible tokens) representing digital assets, and digital collectibles.

Online Courses and Tutorials: Educators and experts can sell online courses, workshops, tutorials, and e-learning content.

Digital Services: Freelancers and professionals can offer digital services such as graphic design, writing, programming, consulting, and more.

Subscription-based Content: Content creators can sell access to premium content, gated communities, or subscription-based services.

Fonts: Typography designers can sell digital fonts and typefaces.

3D Models and Assets: 3D artists and designers can sell digital 3D models, textures, and assets for use in animations, games, and simulations.

Data and Research Reports: Researchers can sell datasets, research reports, and market analysis.

Printable Designs: Printable planners, journals, calendars, and other designs that users can print at home.

Language Learning Resources: Language instructors can sell digital language learning courses, resources, and study materials.

Design Resources: Designers can sell UI/UX kits, icons, wireframes, and other design resources.

Digital Marketing Services: Marketers can offer digital marketing services, such as social media management, SEO optimization, and content creation.

Virtual Events and Workshops: Event organizers can sell tickets to virtual events, webinars, workshops, and conferences.

Templates for Presentations: Designers can sell templates for presentations, slide decks, and pitch materials.

So, there is a slight difference between OGI and what is already present, and that is that game earnings will require game-play within the simulations themselves.

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